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Alfred Reinold Baudisch

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Tag: rigging

  • Importing Unity Synty Characters and Animation Packs In Unreal Engine 5 (with Re-Targeting)Updated on March 19, 2023 16:59, Posted on February 09, 2023 17:53
    In this post, I show how I imported both character and animation asset packs from the Unity Asset Store into… Continue reading Importing Unity Synty Characters and Animation Packs In Unreal Engine 5 (with Re-Targeting)
  • Day 134: Horde Catapult Shoot AnimationJuly 22, 2021 20:00
    With the lessons learned in the dailies Day 132: Horde Catapult Rigged (Blender Linked Data Complexity) and Day 133: Rigging… Continue reading Day 134: Horde Catapult Shoot Animation
  • Day 133: Rigging Mechanism to Rotate WheelsUpdated on July 21, 2021 20:54, Posted on July 21, 2021 20:53
    After a lot of thinkering, I learned and managed a way to rotate a bone (for example, for a wheel),… Continue reading Day 133: Rigging Mechanism to Rotate Wheels
  • Day 112: Tauren Mill Rigged and Animated (World of Warcraft PS1)Updated on June 30, 2021 19:17, Posted on June 30, 2021 19:14
    This was harder than animating a human. I had a lot of trouble figuring out how to spin around an… Continue reading Day 112: Tauren Mill Rigged and Animated (World of Warcraft PS1)
  • Day 97: Pterodactyl PosedJune 15, 2021 21:05
    Rig assigned to the mesh.
  • Day 96: Pterodactyl RigUpdated on June 14, 2021 20:04, Posted on June 14, 2021 20:03
    The most complex rig I’ve created so far. I haven’t parented it to the mesh nor weight painted the mesh… Continue reading Day 96: Pterodactyl Rig
  • Day 43: IK RefresherUpdated on April 22, 2021 18:32, Posted on April 22, 2021 18:22
    In ancitipation to Ludum Dare this Saturday. This was frustrating. Hopefully, I won’t forget it anymore. Process Extend from the… Continue reading Day 43: IK Refresher
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Alfred Reinold Baudisch
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