Importing Unity Synty Characters and Animation Packs In Unreal Engine 5 (with Re-Targeting)
In this post, I show how I imported both character and animation asset packs from the Unity Asset Store into Unreal Engine, and shared animations...
In this post, I show how I imported both character and animation asset packs from the Unity Asset Store into Unreal Engine, and shared animations...
With the lessons learned in the dailies Day 132: Horde Catapult Rigged (Blender Linked Data Complexity) and Day 133: Rigging Mechanism to Rotate...
After a lot of thinkering, I learned and managed a way to rotate a bone (for example, for a wheel), using another bone as the controller, by adding a...
This was harder than animating a human. I had a lot of trouble figuring out how to spin around an axis, Blender would interpret 360 degrees as 0, so...
Rig assigned to the mesh.
The most complex rig I’ve created so far. I haven’t parented it to the mesh nor weight painted the mesh yet because the rig itself took a long time...
In ancitipation to Ludum Dare this Saturday. This was frustrating. Hopefully, I won’t forget it anymore. Process This painting is called “FRUSTRATION”...