- Day 64: Sci-Fi Table UV MappedNext step from daily: Day 61: Low Poly Sci-Fi Breakfast Table. Process
- Day 63: Video about UV, UV unwrapping, and mappingI decided to record a video about UV fundamentals and concepts. I tried to simplify the concepts as much as… Continue reading Day 63: Video about UV, UV unwrapping, and mapping
- Day 62: Blender UV Mapping RefresherFrom time to time, it seems I completely forget everything about UV Mapping. It is still the 3D skill that… Continue reading Day 62: Blender UV Mapping Refresher
- Day 61: Low Poly Sci-Fi Breakfast TableModeled props for a breakfast PS1 scene – still not textured. Learning resource: https://www.youtube.com/watch?v=sVl9N20Tt8Y Process
- Day 58: Ape HODL AMC versus Greedy HedgieUpdated on May 07, 2021 11:44, Posted on May 07, 2021 11:23Inspired by a cartoon with an unfortunate unreadable signature (if you know the author, please let me know), I created… Continue reading Day 58: Ape HODL AMC versus Greedy Hedgie
- Day 57: AMC Building TexturedUpdated on May 06, 2021 17:18, Posted on May 06, 2021 17:17Today was one of those days in which I feel that I lost all my abilities. It took me a… Continue reading Day 57: AMC Building Textured
- Day 56: AMC Theater Base MeshModeling a cool building of an AMC Theater. Reason? $AMC. Due to excitement with the $AMC stock, I lost track… Continue reading Day 56: AMC Theater Base Mesh
- Day 54: Low Poly Human HeadUpdated on May 04, 2021 07:44, Posted on May 03, 2021 17:49When modeling things like these, I remember why in the first place I avoid modeling the human figure. Even with… Continue reading Day 54: Low Poly Human Head
- Day 55: Low Poly Man BodyContinuing from yesterday’s head, I modeled the body. Again, not completely perfect, but fits a PS1 model perfectly. It’s actually… Continue reading Day 55: Low Poly Man Body
- Day 51: Play Station 1 Trimsheet EnvironmentLittle PS1-like island, with real-time shadows and light. Learning resource: https://www.youtube.com/watch?v=NcmO6Sxmq14 Process