- Day 56: AMC Theater Base MeshModeling a cool building of an AMC Theater. Reason? $AMC. Due to excitement with the $AMC stock, I lost track… Continue reading Day 56: AMC Theater Base Mesh
- Day 54: Low Poly Human HeadUpdated on May 04, 2021 07:44, Posted on May 03, 2021 17:49When modeling things like these, I remember why in the first place I avoid modeling the human figure. Even with… Continue reading Day 54: Low Poly Human Head
- Day 55: Low Poly Man BodyContinuing from yesterday’s head, I modeled the body. Again, not completely perfect, but fits a PS1 model perfectly. It’s actually… Continue reading Day 55: Low Poly Man Body
- Day 53: Substance Designer Color Map (Base and Metalic)Finally came back to my first Substance Designer project. This time, create the colormap for the ceiling, with a bit… Continue reading Day 53: Substance Designer Color Map (Base and Metalic)
- Day 51: Play Station 1 Trimsheet EnvironmentLittle PS1-like island, with real-time shadows and light. Learning resource: https://www.youtube.com/watch?v=NcmO6Sxmq14 Process
- Day 50: Further The Spectrum Soup fixes and media materialI finally fixed the “no hear” pose, because the arms were still merging into the body. I also added a… Continue reading Day 50: Further The Spectrum Soup fixes and media material
- Day 49: Fixes and Additions to my Ludum Dare gameCreative work today was all about fixing my Ludum Dare Game Jam game,. Fixes: Added:
- Day 48: PS1 Silent Hill inspired Terrain in Blender, grid perfectLearning Resource: https://www.youtube.com/watch?v=NcmO6Sxmq14
- Day 46: Final PS1 Art for Ludum DareFinished the art for Ludum Dare 48. A human base mesh has been rigged from scratch and I created one… Continue reading Day 46: Final PS1 Art for Ludum Dare
- Day 45: PS1 Props for Ludum DareI’m taking part on the 48th Ludum Dare Game Jam and I’m making a PS1 stylized 3D Game. Today I… Continue reading Day 45: PS1 Props for Ludum Dare