Vertex Alpha Tools: Blender add-on useful when making N64 and PS1 graphics
I have previously shown how to make Banjo-Kazooie (from the Nintendo 64) stylized terrain and environments with vertex colors and vertex color alpha....
I have previously shown how to make Banjo-Kazooie (from the Nintendo 64) stylized terrain and environments with vertex colors and vertex color alpha....
As stated in the experiment page, the intention here is to add and remove dirt from meshes dynamically during runtime. My implementation works in...
As stated in the experiment page, the intention here is to add and remove dirt to meshes dynamically during runtime. Unfortunately, with this...
It’s been almost a month since the first devlog of this gamedev experiment and since then I haven’t developed the game anymore, because of a huge task...
The project started officially on 10th of May, I only worked on it for a few days on the weekends. Camera System Developed a 3rd person camera system,...
As the first update related to the Godot Software Development book, this is just a quick post to show something that I did yesterday with Godot: it’s...
Specified how to match all possible combinations in a match-3 board and then came up with 16 possible matching patterns (8 horizontal matches and 8...