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Alfred Reinold Baudisch

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Log Category: Programming

  • In-game vertex painting with Godot Engine (Wash Car Effect)Updated on July 30, 2022 18:06, Posted on July 30, 2022 09:49
    As stated in the experiment page, the intention here is to add and remove dirt from meshes dynamically during runtime. My… Continue reading In-game vertex painting with Godot Engine (Wash Car Effect)
  • In-game vertex painting with Unreal Engine (Wash Car Effect)Updated on July 30, 2022 13:49, Posted on July 30, 2022 09:53
    As stated in the experiment page, the intention here is to add and remove dirt to meshes dynamically during runtime. Unfortunately,… Continue reading In-game vertex painting with Unreal Engine (Wash Car Effect)
  • Devlog 02: Lack of Progress and Feature CreepUpdated on June 19, 2022 11:43, Posted on June 19, 2022 10:54
    It’s been almost a month since the first devlog of this gamedev experiment and since then I haven’t developed the… Continue reading Devlog 02: Lack of Progress and Feature Creep
  • Devlog 01: Camera System and Grid Based BuildingUpdated on May 22, 2022 16:43, Posted on May 22, 2022 14:43
    The project started officially on 10th of May, I only worked on it for a few days on the weekends.… Continue reading Devlog 01: Camera System and Grid Based Building
  • Donkeys and Quick and Dirty UIs with Godot – Update #1 - Book: Godot Software Development (Education Projects)Updated on April 29, 2022 07:04, Posted on April 29, 2022 06:40
    As the first update related to the Godot Software Development book, this is just a quick post to show something… Continue reading Donkeys and Quick and Dirty UIs with Godot – Update #1 - Book: Godot Software Development (Education Projects)
  • Initial GDScript code and Matching PatternsJanuary 02, 2022 20:18
    Specified how to match all possible combinations in a match-3 board and then came up with 16 possible matching patterns… Continue reading Initial GDScript code and Matching Patterns
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Alfred Reinold Baudisch
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