Alfred R. Baudisch and Koda

Polyglot Software Engineer and PostgreSQL Database Architect with 30 years of experience, a specialist in data modeling, software, and system architecture. Current stack: Elixir and Phoenix since 2015. From Curitiba 🇧🇷, living in Copenhagen 🇩🇰.

Hyper-learner, indie game developer and aspiring 3D digital artist.

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Latest Posts

Day 80: AMC Popcorn

Day 80: AMC Popcorn

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Inspired by a cake I saw on Reddit: Popcorn 3D scan and texture: "Popcorn Flake" (https://skfb.ly/6UwV9) by Geksaedr is licensed under...

Day 75: Jar Creature 1 Textured

Day 75: Jar Creature 1 Textured

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I'm very satisfied with how this turned out. It's the kind of weird creature that came out of a PS1 game, just like the way I like it. Very Silent...

Day 74: Creature 1 Modeled

Day 74: Creature 1 Modeled

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I'll try to make some weird and random creatures in the PS1 style. Today I did the one design and modeled it. A kind of chicken / frog.

Day 72: Sword Designs

Day 72: Sword Designs

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During these 72 days of dailies, I only drew one or two times. So I started following an Udemy course on drawing and made some sword designs, for an...

Day 71: Godot Fire!

Day 71: Godot Fire!

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Trying Godot's particle for the first time. Wanted to make a low-resolution fire. Fire base image from Kenney.

Day 69: Abandoned Observatory Finished

Day 69: Abandoned Observatory Finished

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Very satisfied with the final result. I could see this model being used in a PS1-like horror game. Today I did the UV Mapping and texturing. Tried to...

Day 65: Material Maker First Contact

Day 65: Material Maker First Contact

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Material Maker is a free and open-source alternative to Substance Designer. Of course, a lot of features are missing (and there's no Undo), but...