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Alfred Reinold Baudisch

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Month: May 2021

  • Day 62: Blender UV Mapping RefresherMay 11, 2021 19:49
    From time to time, it seems I completely forget everything about UV Mapping. It is still the 3D skill that… Continue reading Day 62: Blender UV Mapping Refresher
  • Day 61: Low Poly Sci-Fi Breakfast TableMay 10, 2021 19:38
    Modeled props for a breakfast PS1 scene – still not textured. Learning resource: https://www.youtube.com/watch?v=sVl9N20Tt8Y Process
  • Day 60: Video about my 2 Months of DailiesMay 09, 2021 18:46
    Up until today I still haven’t talked about my Dailies on my main YouTube channel. So today, since it’s a… Continue reading Day 60: Video about my 2 Months of Dailies
  • Day 59: Colorful Seamless Wood TextureMay 08, 2021 21:12
    Found a colorful tree bark today, took a photo and tried to make it seamless with Gimp Offset + Clone… Continue reading Day 59: Colorful Seamless Wood Texture
  • Day 58: Ape HODL AMC versus Greedy HedgieUpdated on May 07, 2021 11:44, Posted on May 07, 2021 11:23
    Inspired by a cartoon with an unfortunate unreadable signature (if you know the author, please let me know), I created… Continue reading Day 58: Ape HODL AMC versus Greedy Hedgie
  • Day 57: AMC Building TexturedUpdated on May 06, 2021 17:18, Posted on May 06, 2021 17:17
    Today was one of those days in which I feel that I lost all my abilities. It took me a… Continue reading Day 57: AMC Building Textured
  • Day 56: AMC Theater Base MeshMay 05, 2021 21:19
    Modeling a cool building of an AMC Theater. Reason? $AMC. Due to excitement with the $AMC stock, I lost track… Continue reading Day 56: AMC Theater Base Mesh
  • Day 54: Low Poly Human HeadUpdated on May 04, 2021 07:44, Posted on May 03, 2021 17:49
    When modeling things like these, I remember why in the first place I avoid modeling the human figure. Even with… Continue reading Day 54: Low Poly Human Head
  • Day 55: Low Poly Man BodyMay 04, 2021 07:43
    Continuing from yesterday’s head, I modeled the body. Again, not completely perfect, but fits a PS1 model perfectly. It’s actually… Continue reading Day 55: Low Poly Man Body
  • Day 53: Substance Designer Color Map (Base and Metalic)May 02, 2021 12:17
    Finally came back to my first Substance Designer project. This time, create the colormap for the ceiling, with a bit… Continue reading Day 53: Substance Designer Color Map (Base and Metalic)

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Alfred Reinold Baudisch
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