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Alfred Reinold Baudisch

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Tag: uv

  • Godot Engine In-game Splat Map Texture Painting (Dirt Removal Effect)Updated on July 30, 2022 15:27, Posted on July 30, 2022 11:34
    This is my solution to perform runtime Texture Painting, in order to paint a splat map in-game with the Godot… Continue reading Godot Engine In-game Splat Map Texture Painting (Dirt Removal Effect)
  • Day 123: Forge Bellow from Ironforge UV Mapped (Wow PS1)July 11, 2021 09:23
  • Day 120: Archery Target UV Mapped (WoW PS1)July 08, 2021 08:03
    4 months, 120 days! UV unwrapped yesterday’s Archery Target from Stormwind (World of Warcraft). Curiously, it’s a simple model, but… Continue reading Day 120: Archery Target UV Mapped (WoW PS1)
  • Day 114: Undercity Lamp Post UV Map (WoW PS1)July 02, 2021 20:04
  • Day 110: Tribal Tauren Mill UV MappedJune 28, 2021 20:30
  • Day 63: Video about UV, UV unwrapping, and mappingMay 12, 2021 19:45
    I decided to record a video about UV fundamentals and concepts. I tried to simplify the concepts as much as… Continue reading Day 63: Video about UV, UV unwrapping, and mapping
  • Day 62: Blender UV Mapping RefresherMay 11, 2021 19:49
    From time to time, it seems I completely forget everything about UV Mapping. It is still the 3D skill that… Continue reading Day 62: Blender UV Mapping Refresher
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Alfred Reinold Baudisch
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