Day 54: Low Poly Human Head
When modeling things like these, I remember why in the first place I avoid modeling the human figure. Even with reference, it’s hard to get something...
When modeling things like these, I remember why in the first place I avoid modeling the human figure. Even with reference, it’s hard to get something...
Continuing from yesterday’s head, I modeled the body. Again, not completely perfect, but fits a PS1 model perfectly. It’s actually even too high poly....