Skip to content

Alfred Reinold Baudisch

  • Home
  • All Posts
  • Projects
    • Startups
    • Open-source
    • Education
    • Dailies
    • Experiments
    • Games
    • Entertainment
  • About
  • Contact

Tag: 3d

  • Importing Unity Synty Characters and Animation Packs In Unreal Engine 5 (with Re-Targeting)Updated on March 19, 2023 16:59, Posted on February 09, 2023 17:53
    In this post, I show how I imported both character and animation asset packs from the Unity Asset Store into… Continue reading Importing Unity Synty Characters and Animation Packs In Unreal Engine 5 (with Re-Targeting)
  • Day 143: Undercity Skull Sign Hand Painted (WoW PS1)July 31, 2021 15:56
    My first 100% hand-painted texture since I started the Dailies. All other textures I made are mostly photo textures projected,… Continue reading Day 143: Undercity Skull Sign Hand Painted (WoW PS1)
  • Day 138: Cube from Single VertexJuly 26, 2021 21:40
  • Day 137: Undercity Skull SignJuly 25, 2021 21:39
  • Day 135: Horde Catapult in GodotJuly 23, 2021 19:00
    Decided to finally check the PS1 shader in Godot in my series of WoW PS1 assets. It’s quite the setup.… Continue reading Day 135: Horde Catapult in Godot
  • Day 134: Horde Catapult Shoot AnimationJuly 22, 2021 20:00
    With the lessons learned in the dailies Day 132: Horde Catapult Rigged (Blender Linked Data Complexity) and Day 133: Rigging… Continue reading Day 134: Horde Catapult Shoot Animation
  • Day 133: Rigging Mechanism to Rotate WheelsUpdated on July 21, 2021 20:54, Posted on July 21, 2021 20:53
    After a lot of thinkering, I learned and managed a way to rotate a bone (for example, for a wheel),… Continue reading Day 133: Rigging Mechanism to Rotate Wheels
  • Day 132: Horde Catapult Rigged (Blender Linked Data Complexity)Updated on July 20, 2021 20:39, Posted on July 20, 2021 20:36
    This is probably the hardest time I’ve had with a rig so far. It’s so simple, yet so complex. Reasons… Continue reading Day 132: Horde Catapult Rigged (Blender Linked Data Complexity)
  • Day 129: Horde Catapult (WoW PS1)July 17, 2021 13:59
    This turned out very satisfying. It took a long time because I really enjoyed playing around with different textures, finding… Continue reading Day 129: Horde Catapult (WoW PS1)
  • Day 128: Horde Catapult Assembled and UV MappedJuly 16, 2021 20:42

Posts navigation

Page 1 … Page 11 Older posts
  • twitter
  • youtube
  • github
  • linkedin
  • admin-site
  • email
Alfred Reinold Baudisch
Powered by WordPress. Sitemap.