- Importing Unity Synty Characters and Animation Packs In Unreal Engine 5 (with Re-Targeting)Updated on March 19, 2023 16:59, Posted on February 09, 2023 17:53In this post, I show how I imported both character and animation asset packs from the Unity Asset Store into… Continue reading Importing Unity Synty Characters and Animation Packs In Unreal Engine 5 (with Re-Targeting)
- Day 143: Undercity Skull Sign Hand Painted (WoW PS1)My first 100% hand-painted texture since I started the Dailies. All other textures I made are mostly photo textures projected,… Continue reading Day 143: Undercity Skull Sign Hand Painted (WoW PS1)
- Day 138: Cube from Single Vertex
- Day 137: Undercity Skull Sign
- Day 135: Horde Catapult in GodotDecided to finally check the PS1 shader in Godot in my series of WoW PS1 assets. It’s quite the setup.… Continue reading Day 135: Horde Catapult in Godot
- Day 134: Horde Catapult Shoot AnimationWith the lessons learned in the dailies Day 132: Horde Catapult Rigged (Blender Linked Data Complexity) and Day 133: Rigging… Continue reading Day 134: Horde Catapult Shoot Animation
- Day 133: Rigging Mechanism to Rotate WheelsUpdated on July 21, 2021 20:54, Posted on July 21, 2021 20:53After a lot of thinkering, I learned and managed a way to rotate a bone (for example, for a wheel),… Continue reading Day 133: Rigging Mechanism to Rotate Wheels
- Day 132: Horde Catapult Rigged (Blender Linked Data Complexity)Updated on July 20, 2021 20:39, Posted on July 20, 2021 20:36This is probably the hardest time I’ve had with a rig so far. It’s so simple, yet so complex. Reasons… Continue reading Day 132: Horde Catapult Rigged (Blender Linked Data Complexity)
- Day 129: Horde Catapult (WoW PS1)This turned out very satisfying. It took a long time because I really enjoyed playing around with different textures, finding… Continue reading Day 129: Horde Catapult (WoW PS1)
- Day 128: Horde Catapult Assembled and UV Mapped