- In-game vertex painting with Godot Engine (Wash Car Effect)Updated on July 30, 2022 18:06, Posted on July 30, 2022 09:49As stated in the experiment page, the intention here is to add and remove dirt from meshes dynamically during runtime. My… Continue reading In-game vertex painting with Godot Engine (Wash Car Effect)
- In-game vertex painting with Unreal Engine (Wash Car Effect)Updated on July 30, 2022 13:49, Posted on July 30, 2022 09:53As stated in the experiment page, the intention here is to add and remove dirt to meshes dynamically during runtime. Unfortunately,… Continue reading In-game vertex painting with Unreal Engine (Wash Car Effect)
- Devlog 02: Lack of Progress and Feature CreepUpdated on June 19, 2022 11:43, Posted on June 19, 2022 10:54It’s been almost a month since the first devlog of this gamedev experiment and since then I haven’t developed the… Continue reading Devlog 02: Lack of Progress and Feature Creep
- Devlog 01: Camera System and Grid Based BuildingUpdated on May 22, 2022 16:43, Posted on May 22, 2022 14:43The project started officially on 10th of May, I only worked on it for a few days on the weekends.… Continue reading Devlog 01: Camera System and Grid Based Building
- Fire Alpaca: the most lightweight painting programFire Alpaca is a tiny and free painting software. It has only the basics, but it’s surprisingly good at it.… Continue reading Fire Alpaca: the most lightweight painting program
- Paintstorm: the most configurable painting programFrom all software that I tried so far, Paintstorm is the one with the best performance (huge mixing brushes that… Continue reading Paintstorm: the most configurable painting program
- Initial GDScript code and Matching PatternsSpecified how to match all possible combinations in a match-3 board and then came up with 16 possible matching patterns… Continue reading Initial GDScript code and Matching Patterns