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    <title>Alfred Reinold Baudisch</title>
    <link>https://alfredbaudisch.com</link>
    <description>Software engineer and DBA. 30+ years of experience, Elixir, Phoenix, PostgreSQL, Godot. 3D Artist (Blender). Hyper-learner. Copenhagen, DK.</description>
    <language>en-US</language>
    <managingEditor>Alfred Reinold Baudisch</managingEditor>
    <webMaster>Alfred Reinold Baudisch</webMaster>
    
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    <item>
      <title>How to make a Banjo Kazooie (N64) style terrain shader in Godot (blended textures with vertex colors)</title>
      <link>https://alfredbaudisch.com/experiment-logs/banjo-kazooie-n64-terrain-in-godot/</link>
      <guid isPermaLink="true">https://alfredbaudisch.com/experiment-logs/banjo-kazooie-n64-terrain-in-godot/</guid>
      <pubDate>Sun, 30 Nov 2025 09:30:00 +0000</pubDate>
      
      <description><![CDATA[In this article, I explain how I created a Banjo-Kazooie (Nintendo 64) terrain and level material in Godot, with a Visual Shader, importing the terrain created in Blender, that makes use of two...]]></description>
      
      
      
      
      
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      <category>3d</category>
      
      <category>banjo-kazooie</category>
      
      <category>blender</category>
      
      <category>environment</category>
      
      <category>material</category>
      
      <category>n64</category>
      
      <category>shaders</category>
      
      <category>terrain</category>
      
      <category>vertex colors</category>
      
      <category>godot</category>
      
      <category>shader</category>
      
      
    </item>
    
    <item>
      <title>Migrating from WordPress to 11ty (Eleventy)</title>
      <link>https://alfredbaudisch.com/blog/migrating-from-wordpress-to-11ty/</link>
      <guid isPermaLink="true">https://alfredbaudisch.com/blog/migrating-from-wordpress-to-11ty/</guid>
      <pubDate>Sat, 22 Nov 2025 18:07:00 +0000</pubDate>
      
      <atom:updated>2025-11-28T16:51:00.000+00:00</atom:updated>
      
      <description><![CDATA[This site was migrated from WordPress to 11ty (Eleventy). Here&#39;s how I did it, including how to import and convert WordPress content that relies heavily on custom post types, custom taxonomies and...]]></description>
      
      
      
      <category>Blog</category>
      
      
      
      
      <category>11ty</category>
      
      <category>wordpress</category>
      
      <category>migration</category>
      
      <category>webdev</category>
      
      <category>programming</category>
      
      <category>open-source</category>
      
      
    </item>
    
    <item>
      <title>My Godot Projects and Contributions</title>
      <link>https://alfredbaudisch.com/projects/open-source/my-godot-projects-and-contributions/</link>
      <guid isPermaLink="true">https://alfredbaudisch.com/projects/open-source/my-godot-projects-and-contributions/</guid>
      <pubDate>Sun, 23 Oct 2022 14:28:44 +0000</pubDate>
      
      <atom:updated>2025-11-22T14:27:20.000+00:00</atom:updated>
      
      <description><![CDATA[A list of my direct and indirect Godot contributions, including open-source projects made with the engine, educational content as well my direct contributions to Godot&#39;s source code. Godot...]]></description>
      
      
      
      
      
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      <category>godot</category>
      
      <category>godot engine</category>
      
      <category>open-source</category>
      
      
    </item>
    
    <item>
      <title>Vertex Alpha Tools: Blender add-on useful when making N64 and PS1 graphics</title>
      <link>https://alfredbaudisch.com/experiment-logs/vertex-alpha-tools-blender-add-on-useful-when-making-n64-and-ps1-graphics/</link>
      <guid isPermaLink="true">https://alfredbaudisch.com/experiment-logs/vertex-alpha-tools-blender-add-on-useful-when-making-n64-and-ps1-graphics/</guid>
      <pubDate>Fri, 21 Nov 2025 02:56:44 +0000</pubDate>
      
      <atom:updated>2025-11-21T03:03:16.000+00:00</atom:updated>
      
      <description><![CDATA[I have previously shown how to make Banjo-Kazooie (from the Nintendo 64) stylized terrain and environments with vertex colors and vertex color alpha. But, there are a few annoyances and small...]]></description>
      
      
      
      
      <category>3d</category>
      
      <category>addon</category>
      
      <category>banjo-kazooie</category>
      
      <category>blender</category>
      
      <category>n64</category>
      
      <category>ps1</category>
      
      
    </item>
    
    <item>
      <title>How to make a Banjo Kazooie (N64) style terrain material in Blender (blended textures with vertex colors)</title>
      <link>https://alfredbaudisch.com/experiment-logs/how-to-make-a-banjo-kazooie-n64-style-terrain-material-in-blender-blended-textures-with-vertex-colors/</link>
      <guid isPermaLink="true">https://alfredbaudisch.com/experiment-logs/how-to-make-a-banjo-kazooie-n64-style-terrain-material-in-blender-blended-textures-with-vertex-colors/</guid>
      <pubDate>Fri, 21 Nov 2025 02:06:22 +0000</pubDate>
      
      <atom:updated>2025-11-21T02:08:00.000+00:00</atom:updated>
      
      <description><![CDATA[In the first part, you can see how Banjo-Kazooie from the Nintendo 64 presented its rich environments, making heavy usage of vertex colors for details, lights and ambient occlusion, and texture...]]></description>
      
      
      
      
      
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      <category>3d</category>
      
      <category>banjo-kazooie</category>
      
      <category>blender</category>
      
      <category>environment</category>
      
      <category>material</category>
      
      <category>n64</category>
      
      <category>shaders</category>
      
      <category>terrain</category>
      
      <category>vertex colors</category>
      
      
    </item>
    
    <item>
      <title>Exploring and Making Nintendo 64 Graphics (N64)</title>
      <link>https://alfredbaudisch.com/experiments/3d-art/exploring-making-nintendo-64-graphics-n64/</link>
      <guid isPermaLink="true">https://alfredbaudisch.com/experiments/3d-art/exploring-making-nintendo-64-graphics-n64/</guid>
      <pubDate>Thu, 20 Nov 2025 03:29:00 +0000</pubDate>
      
      <atom:updated>2025-11-20T04:23:32.000+00:00</atom:updated>
      
      <description><![CDATA[An experiment where I create Nintendo 64 stylized graphics (3D models, textures and environments).]]></description>
      
      
      
      
      <category>3d</category>
      
      <category>blender</category>
      
      <category>godot</category>
      
      <category>n64</category>
      
      
    </item>
    
    <item>
      <title>Banjo-Kazooie (N64) environments and levels: texture blending and vertex color usage</title>
      <link>https://alfredbaudisch.com/experiment-logs/banjo-kazooie-n64-environments-and-levels-texture-blending-and-vertex-color-usage/</link>
      <guid isPermaLink="true">https://alfredbaudisch.com/experiment-logs/banjo-kazooie-n64-environments-and-levels-texture-blending-and-vertex-color-usage/</guid>
      <pubDate>Thu, 20 Nov 2025 04:19:17 +0000</pubDate>
      
      <atom:updated>2025-11-20T02:08:21.000+00:00</atom:updated>
      
      <description><![CDATA[Banjo-Kazooie from the Nintendo 64 had environment and terrain details with blended textures (it is also called decal blending in some sources): This contrasts with Super Mario 64 where there was a...]]></description>
      
      
      
      
      
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      <category>3d</category>
      
      <category>banjo-kazooie</category>
      
      <category>environment</category>
      
      <category>n64</category>
      
      <category>terrain</category>
      
      <category>texture</category>
      
      
    </item>
    
    <item>
      <title>Godot Course: Dynamic Inventory System and User Interfaces</title>
      <link>https://alfredbaudisch.com/projects/education/dynamic-inventory-system-and-user-interfaces-with-godot-course/</link>
      <guid isPermaLink="true">https://alfredbaudisch.com/projects/education/dynamic-inventory-system-and-user-interfaces-with-godot-course/</guid>
      <pubDate>Sat, 26 Mar 2022 13:45:17 +0000</pubDate>
      
      <atom:updated>2023-07-02T12:42:25.000+00:00</atom:updated>
      
      <description><![CDATA[Learn to create extensive user interfaces and dynamic data systems with Godot by building an Inventory Screen. Get it on Itch or Udemy. In this game development course with 98 byte sized videos, with...]]></description>
      
      
      
      
      
      <enclosure url="https://alfredbaudisch.com/media/wp-content/2022/03/courseThumb-YouTube.jpg" type="image/jpeg"/>
      
      
      
      
      <category>course</category>
      
      <category>gdscript</category>
      
      <category>godot</category>
      
      <category>gui</category>
      
      <category>itch</category>
      
      <category>skillshare</category>
      
      <category>udemy</category>
      
      <category>user interface</category>
      
      
    </item>
    
    <item>
      <title>Standalone Tools and Applications Made with Godot GUI</title>
      <link>https://alfredbaudisch.com/godot-engine/standalone-applications-made-with-godot-gui-softwares-tools/</link>
      <guid isPermaLink="true">https://alfredbaudisch.com/godot-engine/standalone-applications-made-with-godot-gui-softwares-tools/</guid>
      <pubDate>Thu, 20 Apr 2023 12:30:31 +0000</pubDate>
      
      <atom:updated>2023-05-19T22:39:38.000+00:00</atom:updated>
      
      <description><![CDATA[A list of cool tools made with Godot. Resources, courses and books to get started. Godot GUI is a viable choice for making software and applications.]]></description>
      
      
      
      
      
      <enclosure url="https://alfredbaudisch.com/media/wp-content/2023/04/GodotGUI-ToolsWithGodot.jpg" type="image/jpeg"/>
      
      
      
      <category>Godot Engine</category>
      
      
      
      
      <category>book</category>
      
      <category>course</category>
      
      <category>godot</category>
      
      <category>godot engine</category>
      
      <category>godot4</category>
      
      <category>gui</category>
      
      
    </item>
    
    <item>
      <title>Making my Simulator Indie Game in 3 Engines – BR Food Sim Devlog 1 - Brazilian Street Food Simulator (Games Projects)</title>
      <link>https://alfredbaudisch.com/project-logs/making-my-simulator-indie-game-in-3-engines-br-food-sim-devlog-1/</link>
      <guid isPermaLink="true">https://alfredbaudisch.com/project-logs/making-my-simulator-indie-game-in-3-engines-br-food-sim-devlog-1/</guid>
      <pubDate>Sun, 05 Mar 2023 22:10:23 +0000</pubDate>
      
      <atom:updated>2023-03-19T20:01:05.000+00:00</atom:updated>
      
      <description><![CDATA[The first devlog of my game Brazilian Street Food Simulator is out! I talk about how for the past 6 months I lost my mind after the game went viral and getting choice paralysis between many concepts...]]></description>
      
      
      
      
      
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    <item>
      <title>Importing Unity Synty Characters and Animation Packs In Unreal Engine 5 (with Re-Targeting)</title>
      <link>https://alfredbaudisch.com/unreal-engine/importing-unity-synty-characters-and-animation-packs-in-unreal-engine-5-with-re-targeting/</link>
      <guid isPermaLink="true">https://alfredbaudisch.com/unreal-engine/importing-unity-synty-characters-and-animation-packs-in-unreal-engine-5-with-re-targeting/</guid>
      <pubDate>Thu, 09 Feb 2023 20:53:42 +0000</pubDate>
      
      <atom:updated>2023-03-19T19:59:35.000+00:00</atom:updated>
      
      <description><![CDATA[In this post, I show how I imported both character and animation asset packs from the Unity Asset Store into Unreal Engine, and shared animations between models with UE&#39;s IK Rigs Retargeting,...]]></description>
      
      
      
      
      
      <enclosure url="https://alfredbaudisch.com/media/wp-content/2023/02/FromUnityToUERetargeting.jpg" type="image/jpeg"/>
      
      
      
      <category>Unreal Engine</category>
      
      
      
      
      <category>3d</category>
      
      <category>animation</category>
      
      <category>rigging</category>
      
      <category>synty</category>
      
      <category>ue</category>
      
      <category>ue5</category>
      
      <category>unity</category>
      
      <category>unreal engine</category>
      
      
    </item>
    
    <item>
      <title>Table of Contents from the Godot Course - Godot Course: Dynamic Inventory System and User Interfaces (Education Projects)</title>
      <link>https://alfredbaudisch.com/project-logs/godot-course-table-of-contents-dynamic-inventory-system/</link>
      <guid isPermaLink="true">https://alfredbaudisch.com/project-logs/godot-course-table-of-contents-dynamic-inventory-system/</guid>
      <pubDate>Fri, 03 Mar 2023 14:26:28 +0000</pubDate>
      
      <atom:updated>2023-03-03T14:33:24.000+00:00</atom:updated>
      
      <description><![CDATA[This is the table of contents from the Godot Course: Dynamic Inventory System and User Interfaces (Education Projects). 01-Setup and Godot Concepts 01-001-Installation and Project Setup 01-002-Godot...]]></description>
      
      
      
      
      <category>course</category>
      
      <category>godot</category>
      
      <category>godot engine</category>
      
      
    </item>
    
    <item>
      <title>Godot 4.0 is here! Overview of Quality of Life Features and Workflow Enhancements</title>
      <link>https://alfredbaudisch.com/blog/godot-4-0-is-here-release-overview-quality-of-life-features/</link>
      <guid isPermaLink="true">https://alfredbaudisch.com/blog/godot-4-0-is-here-release-overview-quality-of-life-features/</guid>
      <pubDate>Wed, 01 Mar 2023 20:50:00 +0000</pubDate>
      
      <atom:updated>2023-03-01T22:43:27.000+00:00</atom:updated>
      
      <description><![CDATA[Check the fundamental workflow and quality of life changes, additions and enhancements brought to Godot 4.0 stable. Engine, Editor, Scripting features.]]></description>
      
      
      
      
      
      <enclosure url="https://alfredbaudisch.com/media/wp-content/2023/03/Godot40-Release-v2.jpg" type="image/jpeg"/>
      
      
      
      <category>Blog</category>
      
      
      
      
      <category>gamedev</category>
      
      <category>godot</category>
      
      <category>godot engine</category>
      
      <category>godot4</category>
      
      <category>news</category>
      
      
    </item>
    
    <item>
      <title>How to Properly Setup Git for Unreal Engine, Unity and Godot Projects</title>
      <link>https://alfredbaudisch.com/gamedev/how-to-properly-setup-git-for-unreal-engine-unity-and-godot-projects/</link>
      <guid isPermaLink="true">https://alfredbaudisch.com/gamedev/how-to-properly-setup-git-for-unreal-engine-unity-and-godot-projects/</guid>
      <pubDate>Fri, 12 Aug 2022 22:00:00 +0000</pubDate>
      
      <atom:updated>2022-09-12T20:32:31.000+00:00</atom:updated>
      
      <description><![CDATA[In order to have a Git repository for a game development project, the repository must be properly set with Git LFS, otherwise Git is going to make full copies of binary files. With Git LFS you can...]]></description>
      
      
      
      
      
      <enclosure url="https://alfredbaudisch.com/media/wp-content/2022/08/GitLFS.jpg" type="image/jpeg"/>
      
      
      
      <category>Gamedev</category>
      
      
      
      
      <category>git</category>
      
      <category>godot</category>
      
      <category>godot engine</category>
      
      <category>ue</category>
      
      <category>unity</category>
      
      <category>unreal engine</category>
      
      
    </item>
    
    <item>
      <title>From Unity to Godot: Game Objects and Components in Godot?</title>
      <link>https://alfredbaudisch.com/gamedev/from-unity-to-godot-where-are-my-game-objects-and-components/</link>
      <guid isPermaLink="true">https://alfredbaudisch.com/gamedev/from-unity-to-godot-where-are-my-game-objects-and-components/</guid>
      <pubDate>Sat, 16 Jul 2022 21:01:32 +0000</pubDate>
      
      <atom:updated>2022-09-12T12:06:07.000+00:00</atom:updated>
      
      <description><![CDATA[Learn how to contextualize Unity&amp;#039;s concepts of Game Objects, Components and Prefabs in Godot with Nodes, Scenes, Node Trees and Scene Trees.]]></description>
      
      
      
      
      
      <enclosure url="https://alfredbaudisch.com/media/wp-content/2022/07/FromUnityToGodot-NodesScenes.jpg" type="image/jpeg"/>
      
      
      
      <category>Gamedev</category>
      
      
      
      
      <category>game engine</category>
      
      <category>godot</category>
      
      <category>unity</category>
      
      
    </item>
    
    <item>
      <title>Brazilian Street Food Simulator</title>
      <link>https://alfredbaudisch.com/projects/games/brazilian-street-food-simulator/</link>
      <guid isPermaLink="true">https://alfredbaudisch.com/projects/games/brazilian-street-food-simulator/</guid>
      <pubDate>Mon, 22 Aug 2022 10:41:33 +0000</pubDate>
      
      <atom:updated>2022-09-05T13:36:02.000+00:00</atom:updated>
      
      <description><![CDATA[Experience the dynamics of preparing Brazilian Street Food, such as Sugar Cane Juice, Pastel, and Tapioca. Play around with typical equipment, vehicles and processes from Brazilian street vendors. A...]]></description>
      
      
      
      
      
      <enclosure url="https://alfredbaudisch.com/media/wp-content/2022/08/BrazilianStreetFoodSimulator-Thumb.jpg" type="image/jpeg"/>
      
      
      
      
      <category>animation</category>
      
      <category>game</category>
      
      <category>gamedev</category>
      
      <category>steam</category>
      
      <category>ue4</category>
      
      <category>unreal engine</category>
      
      
    </item>
    
    <item>
      <title>In-game vertex painting with Godot Engine (Wash Car Effect)</title>
      <link>https://alfredbaudisch.com/experiment-logs/in-game-vertex-painting-with-godot-engine-wash-car-effect/</link>
      <guid isPermaLink="true">https://alfredbaudisch.com/experiment-logs/in-game-vertex-painting-with-godot-engine-wash-car-effect/</guid>
      <pubDate>Sat, 30 Jul 2022 12:49:14 +0000</pubDate>
      
      <atom:updated>2022-07-30T21:06:46.000+00:00</atom:updated>
      
      <description><![CDATA[As stated in the experiment page, the intention here is to add and remove dirt from meshes dynamically during runtime. My implementation works in packaged games and projects, without any performance...]]></description>
      
      
      
      
      
      <enclosure url="https://alfredbaudisch.com/media/wp-content/2022/07/image-24.png" type="image/jpeg"/>
      
      
      
      
      <category>godot</category>
      
      <category>godot engine</category>
      
      <category>shaders</category>
      
      
    </item>
    
    <item>
      <title>Godot Engine In-game Splat Map Texture Painting (Dirt Removal Effect)</title>
      <link>https://alfredbaudisch.com/godot-engine/godot-engine-in-game-splat-map-texture-painting-dirt-removal-effect/</link>
      <guid isPermaLink="true">https://alfredbaudisch.com/godot-engine/godot-engine-in-game-splat-map-texture-painting-dirt-removal-effect/</guid>
      <pubDate>Sat, 30 Jul 2022 14:34:37 +0000</pubDate>
      
      <atom:updated>2022-07-30T18:27:58.000+00:00</atom:updated>
      
      <description><![CDATA[This is my solution to perform runtime Texture Painting, in order to paint a splat map in-game with the Godot Engine. My initial objective was to accomplish a Car Wash effect, i.e. remove a dirt...]]></description>
      
      
      
      
      
      <enclosure url="https://alfredbaudisch.com/media/wp-content/2022/07/GodotRuntimeTexturePainting-Thumb.jpg" type="image/jpeg"/>
      
      
      
      <category>Godot Engine</category>
      
      
      
      
      <category>godot</category>
      
      <category>godot engine</category>
      
      <category>shaders</category>
      
      <category>uv</category>
      
      <category>uv mapping</category>
      
      
    </item>
    
    <item>
      <title>In-game vertex painting with Unreal Engine (Wash Car Effect)</title>
      <link>https://alfredbaudisch.com/experiment-logs/in-game-vertex-painting-with-unreal-engine-wash-car-effect/</link>
      <guid isPermaLink="true">https://alfredbaudisch.com/experiment-logs/in-game-vertex-painting-with-unreal-engine-wash-car-effect/</guid>
      <pubDate>Sat, 30 Jul 2022 12:53:34 +0000</pubDate>
      
      <atom:updated>2022-07-30T16:49:35.000+00:00</atom:updated>
      
      <description><![CDATA[As stated in the experiment page, the intention here is to add and remove dirt to meshes dynamically during runtime. Unfortunately, with this implementation, I did not manage to make it work with...]]></description>
      
      
      
      
      
      <enclosure url="https://alfredbaudisch.com/media/wp-content/2022/07/image-27.png" type="image/jpeg"/>
      
      
      
      
      <category>shaders</category>
      
      <category>ue</category>
      
      <category>ue5</category>
      
      <category>unreal engine</category>
      
      
    </item>
    
    <item>
      <title>Runtime In-Game Vertex Painting to Simulate Dirt Removal</title>
      <link>https://alfredbaudisch.com/experiments/gamedev/runtime-in-game-vertex-painting-to-simulate-dirt-removal/</link>
      <guid isPermaLink="true">https://alfredbaudisch.com/experiments/gamedev/runtime-in-game-vertex-painting-to-simulate-dirt-removal/</guid>
      <pubDate>Thu, 28 Jul 2022 23:00:00 +0000</pubDate>
      
      <atom:updated>2022-07-30T12:55:31.000+00:00</atom:updated>
      
      <description><![CDATA[The easiest way to accomplish runtime painting of splat maps, in order to dynamically change the blending of textures in-game, is to use vertex colors and then in a shader, get the interpolation alpha...]]></description>
      
      
      
      
      <category>godot</category>
      
      <category>godot engine</category>
      
      <category>shaders</category>
      
      <category>ue5</category>
      
      <category>unreal engine</category>
      
      
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